Now · AI Engineer at Cyclotron, Inc.

Nate White

AI Engineer at Cyclotron. I've built a C++ engine that shipped a game to Steam, an ML trading research platform, and a web + mobile app I run under my own LLC.

NW

About

AI Engineer at Cyclotron, a Microsoft Solutions Partner. I write C++, C#, Python, and TypeScript.

I also run SquadPact under my own LLC, a scheduling app for adult soccer leagues on web, iOS, and Android. I built it because the managers on my teams spend hours each week copying schedules from league sites into group chats.

StockAI is my ML trading research platform. The model retrains on new data, and a new version only goes live if it beats the current one on both direction and accuracy across market regimes.

With two teammates I wrote a C++ game engine from scratch, and we shipped a tower-offense game to Steam on it. Later I wrote a Python genetic algorithm that learned to beat the game in 16 generations. At Spur Reply, I automated a weekly newsletter that went to 10,000+ Microsoft employees.

I use Claude Code to ship MVPs fast.

I graduated from DigiPen in April 2026 with a BS in Computer Science & Game Design, and shipped games there with teams of 6 and 19.

Experience

  1. AI Engineer at Cyclotron, Inc.

    Remote, US
    Jul 2026 - Present

    Microsoft Solutions Partner.

    Azure DevOpsAnthropic Associate Certified
  2. Founder & Engineer at Veltarium Software LLC

    Chicago, IL
    Mar 2026 - Present

    My software company. SquadPact is its main product.

    • Built SquadPact, a scheduling, RSVP, chat, and payments app for adult soccer leagues, shipped to web, iOS, and Android from one TypeScript codebase (Next.js + Capacitor).
    • Designed a 30-model Prisma schema and 114 API route handlers covering leagues, seasons, rosters, events, RSVPs, team and direct chat, payments, and a player marketplace.
    • Per-league scrapers (GSSL, Rats) fill in schedules, teams, and results. A scheduled job moves each team through commitment, recruiting, payment, and active phases.
    Case study
  3. Software Development Intern at Spur Reply

    formerly The Spur Group · Redmond, WA
    Jun 2021 - Aug 2021
    • Shipped React + TypeScript client microsites through the firm's .NET + Azure DevOps pipeline.
    • Built Power BI dashboards on client data for several projects.
  4. Software Development Intern at Spur Reply

    formerly The Spur Group · Redmond, WA
    Jun 2020 - Aug 2020
    • Automated a weekly newsletter to 10,000+ Microsoft employees that had been assembled by hand.
    • Built an employee morale survey in Microsoft Power Automate that ran inside Microsoft Teams.

Skills

Lit by where I use them most:AppsAI/MLSystemsGames

Pick a skill to see the projects behind it.

Languages
Frameworks & Engines
Projects

Selected work

Full-stack apps, ML systems, a custom engine, and team-built games. Filter by category here, or by skill above.

Full-Stack

SquadPact

Scheduling, RSVP, chat, and payments app for adult soccer teams. It pulls schedules, rosters, and results from the GSSL and Rats league sites, so managers stop copying them by hand. 30 Prisma models, 114 API handlers, and one codebase for web, iOS, and Android.

Next.js
TypeScript
Capacitor
Prisma
PostgreSQL
Clerk
Stripe
Firebase
AI/ML

StockAI

Live ML trading research platform. 23 scrapers feed 148 features into a multi-head LSTM that predicts 10 timeframes. Feature attention, market-regime detection, and retraining with rollback all report to a live dashboard (FastAPI + WebSocket).

Python
PyTorch
LSTM
hmmlearn
FastAPI
WebSocket
scikit-learn
pandas
SQLite
Parquet
PRAW
yfinance
SystemsGames

Mayhem Engine · Zeppelin Rush

C++ game engine three of us wrote from scratch, with no commercial middleware. I built the particle system, the stat/upgrade system, the input layer, and a shared random-number utility. A tower-offense game shipped to Steam on it.

C++
Custom engine
Particle systems
Component architecture
GLFW
OpenGL
rapidjson
AI/MLSystems

Zeppelin Rush · Genetic AI

A Python genetic algorithm that learns to win Zeppelin Rush, a tower-offense game on Steam built on Mayhem, the C++ engine my team wrote. In 16 generations it scored 401, past the game's three-star mark. I've earned three stars myself once.

Python
Genetic Algorithms
C++
Mayhem Engine
JSON IPC
keyboard (lib)
Full-Stack

Budget Buddy

Personal finance web app that plans every paycheck. It estimates take-home pay from gross income and splits it across your budget rules. Built under Veltarium Software LLC.

React 19
TypeScript
Vite
Node.js
Docker
PWA
AI/MLFull-Stack

Adaptive Strength Trainer

Android training app whose AI planner builds five-week strength programs, then adjusts each workout to your logged performance, recovery, injuries, and equipment. Built under Veltarium Software LLC.

React Native
Expo
TypeScript
Health Connect
Offline-first
Games

Isshin

Third-person action game built over ten months in Unreal Engine 5.2 by a team of 19. I built the pause menu (C++ and Blueprints), the combat hitstop system, and a C++ helper library that Blueprints across the project call.

Unreal Engine 5.2
C++
Blueprints
Wwise
Enhanced Input
CommonUI
Jenkins
ClickUp
Team of 19
Games

Treasure Party

Local 4-player couch party game built at Saucecup Studios with a team of 6 in Unity. I built several minigames, the game's AudioManager, and the Bad Luck board tile.

Unity 2022.3 LTS
C#
URP
Local 4-player
Team of 6
Contact

Get in Touch

Email NateWhite.dev@gmail.com if you'd like to talk, or want a walkthrough of any project.