About
AI Engineer at Cyclotron, a Microsoft Solutions Partner. I write C++, C#, Python, and TypeScript.
I also run SquadPact under my own LLC, a scheduling app for adult soccer leagues on web, iOS, and Android. I built it because the managers on my teams spend hours each week copying schedules from league sites into group chats.
StockAI is my ML trading research platform. The model retrains on new data, and a new version only goes live if it beats the current one on both direction and accuracy across market regimes.
With two teammates I wrote a C++ game engine from scratch, and we shipped a tower-offense game to Steam on it. Later I wrote a Python genetic algorithm that learned to beat the game in 16 generations. At Spur Reply, I automated a weekly newsletter that went to 10,000+ Microsoft employees.
I use Claude Code to ship MVPs fast.
I graduated from DigiPen in April 2026 with a BS in Computer Science & Game Design, and shipped games there with teams of 6 and 19.
Experience
AI Engineer at Cyclotron, Inc.
Remote, USJul 2026 - PresentMicrosoft Solutions Partner.
Azure DevOpsAnthropic Associate CertifiedFounder & Engineer at Veltarium Software LLC
Chicago, ILMar 2026 - PresentMy software company. SquadPact is its main product.
- Built SquadPact, a scheduling, RSVP, chat, and payments app for adult soccer leagues, shipped to web, iOS, and Android from one TypeScript codebase (Next.js + Capacitor).
- Designed a 30-model Prisma schema and 114 API route handlers covering leagues, seasons, rosters, events, RSVPs, team and direct chat, payments, and a player marketplace.
- Per-league scrapers (GSSL, Rats) fill in schedules, teams, and results. A scheduled job moves each team through commitment, recruiting, payment, and active phases.
Software Development Intern at Spur Reply
formerly The Spur Group · Redmond, WAJun 2021 - Aug 2021- Shipped React + TypeScript client microsites through the firm's .NET + Azure DevOps pipeline.
- Built Power BI dashboards on client data for several projects.
Software Development Intern at Spur Reply
formerly The Spur Group · Redmond, WAJun 2020 - Aug 2020- Automated a weekly newsletter to 10,000+ Microsoft employees that had been assembled by hand.
- Built an employee morale survey in Microsoft Power Automate that ran inside Microsoft Teams.
Skills
Lit by where I use them most:AppsAI/MLSystemsGames
Pick a skill to see the projects behind it.
Selected work
Full-stack apps, ML systems, a custom engine, and team-built games. Filter by category here, or by skill above.
SquadPact
Scheduling, RSVP, chat, and payments app for adult soccer teams. It pulls schedules, rosters, and results from the GSSL and Rats league sites, so managers stop copying them by hand. 30 Prisma models, 114 API handlers, and one codebase for web, iOS, and Android.
StockAI
Live ML trading research platform. 23 scrapers feed 148 features into a multi-head LSTM that predicts 10 timeframes. Feature attention, market-regime detection, and retraining with rollback all report to a live dashboard (FastAPI + WebSocket).
Mayhem Engine · Zeppelin Rush
C++ game engine three of us wrote from scratch, with no commercial middleware. I built the particle system, the stat/upgrade system, the input layer, and a shared random-number utility. A tower-offense game shipped to Steam on it.
Zeppelin Rush · Genetic AI
A Python genetic algorithm that learns to win Zeppelin Rush, a tower-offense game on Steam built on Mayhem, the C++ engine my team wrote. In 16 generations it scored 401, past the game's three-star mark. I've earned three stars myself once.
Isshin
Third-person action game built over ten months in Unreal Engine 5.2 by a team of 19. I built the pause menu (C++ and Blueprints), the combat hitstop system, and a C++ helper library that Blueprints across the project call.
Get in Touch
Email NateWhite.dev@gmail.com if you'd like to talk, or want a walkthrough of any project.










